Lelis_Frenis
Leandro Loreto, Game Developer
Business projects
Game projects developed for companies,
as part of a team
MetaSchool
Virtual school with interaction between students and teachers, online multiplayer, and cross-platform support (VR, Mobile, and PC)
T1M Logic
Game designed to teach programming logic
to elementary school students
VR Museums
Interactive virtual reality museums designed to support the education of students from elementary to high school
Company I'm currently working at.
In it I develop Virtual Reality games and experiences focused on education, all created using Unity
Room Match 3D
Relaxing puzzle game where you unpack and arrange furniture to perfectly fit and decorate each room
Dinner Rush
Quickly serve hungry customers before
they lose patience and leave
My Mini Drill
Design powerful drills to mine gems from various terrains. Collect riches, upgrade your drill, and dig deeper before running out of fuel
Souls Bound 3D
Fight through a monster-filled cave, switch classes,
and survive to face the final boss.
Kung Fu & Run
Dodge, destroy deadly obstacles, face enemies and challenges across various environments to prove your skills
Power Strike Soccer
Play in different locations and overcome obstacles
to become the best player
Company where I worked programming in Unity, developing casual/hypercasual games for the mobile market
Personal projects
Completed game projects I developed solo
ResonateRESONATE is a 2D turn-based RPG with pixel art visuals, developed in Unity. It began as a learning project, my very first game, and evolved into a full production over the course of three years.
Throughout its development, I built a strong foundation in game creation, taking part in designing mechanics, levels, story, art, and animations.
RESONATE stands as both the starting point of my journey as a game developer and a testament to my dedication, learning, and creative growth.
JOKEN BLAST is a fast-paced card game featuring retro Game Boy–inspired graphics, developed using the Godot engine. Its gameplay loop blends the simplicity of rock-paper-scissors with the high-stakes tension of Buckshot Roulette.
The game features three iconic enemies, Goblin Shark, Frankenstein, and Nosferatu, each powered by unique AI, encouraging players to craft distinct strategies to defeat them.
The project was later sold to the company Fun Orbit.
Game Jam Projects
Projects developed for game jams, solo or as
part of a team
God of the River
Made for the Scream Dunk Game Jam. Test your courage in
an event that happens once every 100 years
Shadows of Growth
Made for the 1-BIT Game Jam. Harvest the energy of
your companions to escape the void
Space Trucker
Made for the Global Game Jam. Fix the ship
while it is bombed by Space Pirates
Projects in progress
Games I’m developing that are still in progress
Averno Circus
First-person horror game with graphics inspired by PS1-era titles, currently being developed in Unity.
Your goal is to progress through 9 levels, each featuring a unique environment and a monster with its own mechanic that you must discover and adapt to.
Dream Castaway
Pixel art horror game inspired by Faith: The Unholy Trinity, currently being developed in Unity.
Survive after a shipwreck on a mysterious island by gathering resources, feeding your father, and hunting creatures. A game with multiple endings.